In class today, we did a playthrough of the game When Rivers Were Trails, which illustrates and explores the experiences of the indigenous community during the 1890s. According to the developer, Elizabeth LaPensee, the game is meant to be played within an educational environment. The game itself is a point-and-click adventure with mechanics similar to Oregon Trail. Some ways this game differs from Oregon trail is the increased emphasis on the representation of the indigenous cultures and the experiences of individual indigenous people. This in turn helps with putting into perspective the lives of the indigenous people in America during the time period of the 1890s.
I think something very interesting that I learned was that developing games for an educational environment did not simply mean developing a game that repeats educational information to students that play it, but also how a game is structured as well. In LaPensee’s video presentation of the game, she states that the game’s structure was streamlined to be more linear in order to be better suited for an educational environment, which was in contrast to LaPensee’s usual preferences for game structures. This was something that I had never considered before in games developed in an educational context. The effort to make the game more linear makes it so that it is easier to have a complete playthrough be shown during class time. The linear structure also makes it so that a player can get all of the information they need to learn in a single playthrough, whereas a game with a more open story structure could mean that the player could possibly miss educational topics and facts because they had a choice to not to explore a certain part of the game. I think the design of the game’s aesthetics and gameplay also makes the game very appealing and interesting not only for teachers, but also players outside of the educational sphere. This makes it so that players can learn a lot about the experiences of the indigenous people in America without having to be in a classroom setting or museum. In doing so, I think LaPensee and her colleagues and collaborators made a very successful game.
Sources:LaPensée, Elizabeth, director. When Rivers Were Trails. Vimeo, 28 Apr. 2020, vimeo.com/340980168/e2ab19649e.