Blog #9

In week nine, we discussed Fullerton’s chapter on player viewpoints and immersion. In the chapter, Fullerton explains the first person and third person’s perspective. She also talks about the overheard perspectives in games. She mentions how they all provide different views and angles to the game. And this is important to most games because of the advantage and disadvantage each view has. “The controls, viewpoint, and interface all work together symbiotically to create the game experience and allow the player to understand and have agency within the system” Fullerton mentions. This goes for many games like first person shooter, strategy games, adventure/story games. Camera angles matter a lot to the player for their ability to move in game. This affects the player’s experience. If the game’s camera angles make it difficult for the player to move around the map it will make for a bad experience. In games like Call of Duty or Rainbow Six Siege first person is important to be able to see your opponent better and any obstacles in front of you. It helps you focus more on the objective in front of you. The disadvantage is that you are not going to be able to see behind you or to the sides unless you turn around. It mimics that real life feeling by forcing you to move your body in game to look around, unlike third person where you can just move the camera to see around you. I personally enjoy first person way more than third person, but third person is a great way to show you the entire map, and everything in it. Overhead camera angles are perfect for real time strategy games. It allows you to see everything in the game so you can properly adjust to what is happening. No one camera angle is better than another, each one has their pros and cons, it just matters about what kind of game you are trying to make.

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