This week talked about the narrative in games. Narrative is very important in my opinion. Yeah some games are fun when you can just go and mess around in the world and do whatever you want without having to worry about following a type of storyline. But when you play a game with a story it brings you in and introduces you to its world. In the video presentation that we watched in class that was given by Tracy Fullerton, she mentioned how some gamers like games to be “Formal, abstract, rational, and challenging”, she mentions how gamers crave games that are “Dramatic, narrative, meaningful, sublime”. I agree with both of these statements, because as a gamer I love to play games that can challenge me and make me work towards a goal or reward. Like escape room games. I love escape room games and any puzzle type of game. On the other hand I also love to play games that have a narrative where you immerse yourself into this fake world that the developers have made and makes you learn about the places and characters in it. Games like these build a bond between player and character so when something happens you feel it. For example I played the campaign for Call of Duty: Infinite Warfare when in came out a few years ago and when I finished I begin to cry, because at the end of the a lot of main characters die, and while the credits were rolling you got to hear every one of the main characters voice letter they left behind for their family for just in case they died. And yes I know it’s not real, but it made me sympathise with the fake families of those characters. Speaking about Call of Duty, they do a great job at combining both types of games. People play both the campaign and multiplayer and some just buy the game only for multiplayer, this is perfect for gamers like me who love to play both. I agreed with Fullerton when she said that “…if we’re better able to describe the meaningfulness to our play to ourselves and others then they will have a deeper resonance for us…” There are a lot of games that have resonated with me.