Harassment in online games is something I am aware of that exists but something I have extremely limited experience with. Thus, in the second game project when I had to write the experiences of what it is like to have to deal with online harassment. I have two older brothers so in general I learned to have an extremely thick skin, to where pretty much any random third-party criticism doesn’t really bother me. Especially, anonymous people online. I wrote it inline with how I would react in the scenarios of just learning or muting people. It is definitely a valid strategy to handle the situation, is it works for me every time. Even if the narrative was short it was still effectively navigating the problem encountered in our game.
I think there is also a component in why I have a minimal experience with harassment in games I have experience with. For the past 6 years the only online games I have played are indie games with usually no more than 2000 active players at the same time. Then frequenting the same servers allows for not necessarily a community to form but you begin to recognize other frequent players. Also, most of the games tend to have a more mature audience as the skill curve is rather dramatic. People also go out of their way to help explain the mechanics of the game. It is also players in these games do not really stand for people attempting to harass anyone.
Another incredible deterrent for harassment is my profile name. I use my last name on online accounts. The risk of privacy leak is minimal but helps with dealing with harassment. It prevents me from doing anything as I have my name personally attached to what I am saying. Then people do not like to be mean to someone when it is an actual name. It has even led to pretty funny encounters as people will tell me stories of someone they know with that name or make jokes asking if I am Tony Hawks kid.
Source: Antidotal + classwork