Kassie Lerman – Journal 8

Last week we discussed accessibility in gaming. We discussed accessibility not only in the context of the availability of the game to different consumers but also in the context of people with disabilities. We discussed physical access to games while playing jackbox games. I had actually played jackbox games for the first time the week prior. It has become a favourite of my family during this time because we can play remotely with each other. We get on zoom and the person hosting the game shares their screen and everyone else can play remotely on their phone. This game is very accessible for us to play. Physical accessibility can also come in the context of affordability. Some games can coat $5 and are generally affordable to people. Many console games are upwards of $60 and also require the purchase of an expensive console. This can be hard for some people to afford.

Accessibility in games needs to also be thought of in the context of game design and playability for people with a large range of physical capabilities. Last week we looked at the commercial for an Xbox remote for people with physical disabilities. Although this remote did help people play there is also the problem with affordability. We also played the game Blindscape. This was a game that tackled the idea of accessibility in the concept of the game itself.

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