Post #6

This week for class we spoke about a topic that kind of gets overlooked on a daily basis, at least to an average player like myself, is the accessibility in gaming. Something that most players forget about is the people who play with disability or who aren’t able to play because of them. Our professor asked us how many times while playing have players told us about their disabilities? I answered with “Never”, and responded with  “because it’s something that internet trolls would take advantage of and abuse”. Before developers probably didn’t really think about something like this, but now game developers are trying to make games more accessible to those with disabilities. There was a commercial we watched about Xbox’s new adaptive controller for people who aren’t able to hold a normal control in their hands. It was amazing to see how Xbox decided to help include people who love to play, but had a difficult time doing so. Games have also out in color blind modes in their game for people who aren’t able to see a certain color in the game. Things like this can impact how well the player can play the game, because if there are certain colors to highlight something important or combos on the control to defeat a boss it will be hard with whatever disability they have to provide them from doing it and without something to help them perform better. They will lose interest and drop the game, and when they drop the game it will affect the developers and cause them to lose customers. It’s good for developers to be inclusive and make games more accessible to diable people. We played a game that we had to rely only on our hearing. While staring at a black screen and listening to the sounds around me put me on edge and always had me thinking something was going to pop out and scare me. This game put us in the shoes of people who don’t have the ability to see like we do, and poking around in the game and not being able to find something was frustrating, so made me realize how lucky I am that I’m able to see to go about my everyday life.

One thought on “Post #6

  1. Even though disabilities might lead to difficulties or even the inability to play certain games, and though the options to cater to those with disabilities should be there, I would like to think that certain features might add to the game, creating a experience that is unique to them. For instance, the game we played in class stimulated what it might’ve been to be blind, but should a deaf person had played the same game, their experience would’ve been that of both being blind and deaf. This isn’t to justify the lack of features, but more so to perhaps see a different side of the disability.

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