On this Tuesday in game design class first, we talk about the different usage of player perspective in games. For example, there is a top-down perspective that also can be described as a God-like perspective. Mostly is used in strategy games in this particular game playstyle the player usually needs to build up armies or buildings. Which in this case it makes sense for the game designer to use the top-down perspective allow the player to have a better angle and perspective to oversee what is going on throughout the whole map. Some times the camera angle will change during the gameplay depends on what the game designer what to show the player. For example in league of legends, there is one champion name Jhin when he uses his ultimate perspective will change, allow him to snipe the enemy champion on a wider top-down perspective compare to the normal top-down perspective we have when we normally play league of legends. Another point we can talk about for camera angle this topic is probably the game designer want the player to feel they are immersed in the environment they play in. We want to let the player feel like he is the character he is controlling right now. Another usage for camera angle is that in a horror game the camera angle is limited when you can not see a lot of things, it makes you feel fear because you will never know what kind of things or event will pop out from nowhere. Later on, we watch a video in class it’s related to a game called night in the woods. In the “Night in the woods” this game, the character stays the same throughout the design process. The game designer which also is the artist of the character have the relationship relate to the character. In the video, the talk about this game is based on their personal experience. So when we watch the live stream gameplay in-game there is a lot of conversation going on between the character we are playing and other characters in the game. Which the author of the game try to let us understand the background story of night in the woods this game. The personal experience the game designer had is when they were in their 20s right now they are in their 30s they have time to reflect and think back those experience and put them in night in the woods. Overall this game is very unique it’s personal to the game designer, and as players, we understand more stories about the designer background as we play through the game.
Bet you get rekted by Jhin a lot when you play League. Anyway, maybe league should have a wider top-down perspective to help yourself not get ganked a lot.
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