In game design this week we were taught about team based narrative games. This week we learned about both the developer’s team and the publisher’s team to make and sell a game. The relationship between the two teams are very important. The publisher’s jobs are to fund the game, market it, get QA testers and more. While the developers come up with ideas and demos for the publisher and make the game. These two teams work together to put out games that will apply to their targeted demographic. They are a perfect example of what team based games are about. We played and watched three different games, a board game, Overwatch, and Fire Emblems. On Tuesday we separated into groups of four and played four different board games that made us play in teams to work towards one goal. And on Thursday we watched a gameplay of Fire Emblems where the player had to use his characters special set of skills to defeat the enemy in front of them. We later played Overwatch, and what Overwatch and the board game we played had in common is that each player would choose a character with a special set of skills and communicate with one another to defeat their enemy or achieve a goal. Team based games are easier with people you know, because it makes communicating with each other easier than communicating with random people who might not understand how you play or think in-game. Good thing about online time based games is that if you can’t talk over your headset then you can still use game text or dialogue to communicate with your teammates. In my opinion I love team based games because even though it can be toxic at times with people on the other team or your own teammates it is still fun to be able to get on a game and work with your friends or others towards one thing. I know I get very hyped and amped up whenever my guys and I hop on a game of Siege and win a game that we thought we had no chance of winning. It’s one of the best feelings ever and being able to share that with friends makes it even better.