In class this past week we have been focusing on what makes a game dramatic or what are the dramatic elements that go into a game. We discussed some things that can go into what can make certain scenes in a game dramatic or intense. One of the things was the music. Now in my opinion the music is probably what plays the biggest part in making something feel more dramatic. You know when you are in a boss fight and the music begins to speed up and change tone. It gets you amped up and ready for the fight or motivates you to do better in the fight. Or in some games when the music just abruptly stops and you are left with just the sound effects of the game or an eerie humming noise. That really builds tension. Another factor that plays into it is setting. The setting of the environment or the play area can build up tension and make a scene in a game dramatic. The combination of these two things along with just a dramatic narrative of course makes for good tension filled scenes in games or just games in general. We started playing a game in class called Virginia and in this game there is no dialogue just music, sound effects, and visuals. It’s a detective, mystery, type game and it’s filled with a lot of intense dramatic moments. For example there is one scene in the game where you are dreaming and begin to wonder around and you see things from that day in your dream overlapping and at the end of your dream you’re in a car with the director of the FBI driving until you hit your partner with car. The scene cuts before you hit her, but the abrupt stopping of the music and cutting to black makes you sort of jump a little.