Blog 5

After play test the game I design for the individual project, this Monday me and my friend is talking about how can we improve this game, make it more playable, balance and enjoyable. Last week on Thursday we play test our game with classmates, the feedback I got from them is, the concept of the game is good, in my game there are action cards which can play the player switch allegiance. One example is that if you are a wolf someone can use an action card called “repent” and you will turn to sheep and become on God’s side now no longer on Devil’s side. One thing that people in the class bring up when play testing the game is that there are two many action cards, people can just abuse it, keep changing a players allegiance, and later on the player will get confuse about which side should I fight for.

There are two new things I discuss about with my friend, first one is we can borrow the concept from UNO, instead of having too much action cards, in UNO the number of wild cards, reverse and skip is limited that’s what make them special and powerful, because not everyone have the access to it.

The other concept I get is similar to one thing we learn from playing “Virginia” the past Tuesday. In the game the player is being guided with the story line. Can not explore the things around if it is not meant to be shown. The concept I get from discuss with my friend is that we come up with a new play style, we increase the number of wolf and decrease the number of sheep. And with the limited number of action cards. The amount of wolf is double the amount of sheep. So when the game goes on it forces the wolf to do actions. As the Game Designer we forces the game to go this way, this is another approach when designing the game.

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