Blog 4

On the lecture on Tuesday, in our small group we have to come up with a game related to the topics we come up in the class. The topic we choose is pay to win, loot boxes and micro transactions.

We come up with a Vision Document during the class time. It consist of 5 parts. First part is Overview/goals, second part is Team Members/Roles, third part is Tools/Software/Materials, And the fourth part is deliverables.

For Overview/goals we create a shooting game like Cross Fire/CS-GO that address the issue of pay to win/loot boxes/micro transactions. For team Members/Roles, Timothy is the Software Developer, Pang is the UI/UX Designer, Nick is the audio Designer, Rick is the animation Artist

For the tools/software/materials we use Unity, Sound equipments and recorders and any softwares needed to design the visual or the game

For the Deliverables it is a shooting game that is similar to CS-GO. It also has ranking system with XP and players can get better weapons, of course without paying more. Players can get cooler skins by paying.

We also have an asset-list for our game. External part we have software developers, audio developers, visual Developers, animation artists and computers and related to program the game or design visual. For the internal part we have the character, gun/weapons, playgrounds or maps, UI layouts including user profile, Scoreboards/Ranking system, Matching making system, shop or marketplace(micro transactions), Settings and login system.

Also on the individual game project. I came up with a paper prototype have card boards with different characters, skill cards. Right now my main goal before next Thursday is to have a neat looking board game and find my friends to play test it, write down the feedback from the players and ready to improve the game play, character, skills card, over all game play style based on the player feedback.

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